F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This is a 20-page guide for teachers containing an introduction to the units of time and how to measure time. Time between events, time lines and timetables are considered. A brief history of the development of these concepts concludes the module.
This is a 16-page guide for teachers. It provides an introduction to the initial ideas of measurement, and introduces the measurement of length, area, volume and time.
This is a web resource that includes four student activities about calendar structure, format, patterns and uses, accompanied by student materials and a teacher guide for each activity. Activities cover different types of calendars for different time frames from a three-day calendar to a yearly calendar, dates of events, ...
A laptop-friendly resource focussed on the concept of time. Features guided technology-based activities.
Selected links to a range of interactive and print resources for Measurement topics in K-6 Mathematics.
Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
Students use this resource consisting of a webpage with diagrams of three cars that students can vary the speed at which they are travelling. They can calculate the time to travel 3000m and then observe the cars as they travel the distance. This demonstrates how to work out the speed of a moving object and how to make calculations ...
Students use this resource consisting of ten slides with diagrams, written explanation and voice-over to understand how to plot a distance-time graph and understand what it shows. There is a two-question quiz and a summary slide.
This sequence of lessons explores the various possibilities for constructing a circular pattern using different colours. Students decorate party hats using two and then three different coloured pompoms and investigate the combinations that arise. They then create circular patterns using four colours and identify similarities ...
This lesson engages students in gathering and representing data on the shoes that students wear to school. Students work together as a class to sort their shoes into different categories of their choosing. They organise and represent their data using a picture graph, then use the graph to answer questions and make simple ...
This sequence of four lessons explores the relationship between an informal unit of measure and what is being measured using the context of designing a game of 'Target Ball'. Students work in groups to collect data on how far their chose ball rolls, using a cut-out foot as an informal unit of measure. They represent and ...
This sequence of two lessons explores reading and interpreting timetables. Students are challenged to construct a daily schedule for three astronauts on the International Space Station given a series of activities and duties undertaken. They are then presented with a scenario and order the events, and add and subtract times ...
This sequence of two lessons explores the similarity and differences of objects based on attributes. The sequence begins by looking at the attributes of colour and shape and then introduces a third attribute of size. Students are asked to determine what an object might look like when one or two of its attributes are changed. ...
Help monsters in a choir to make animal sounds in order. Make a sequence of up to four sounds. Choose monsters so that their sounds match the sequence. Repeat the pattern to make a song.
Explore time by using the clock controls to change and match the times on analogue and digital clocks. Explore the features of 12-hour clocks. Match clock times to the time presented on a Master clock. Play a game and find the matching time cards in the smallest number of possible tries. This learning object is one in a ...
Ever missed an appointment because you misread a timetable? Well it is easily done if you don't know how to read 24 hour time. In this clip, see how to read 24 hour time and find out where it is commonly used. Look at the other time system used -12 hour time. Find out what those letters 'am' and 'pm' really mean! Compare ...
Find out how to tell the time without a clock! A sundial uses the position of the sun to indicate the time. Typically, a stick (gnomon) casts a shadow upon a plane or surface that has markings, which indicate the time by the position of the shadow. See if you can create a sundial of your own.
We all know there are 60 seconds in a minute... or are there? Every few years an extra second is added to a day, and this is called a 'leap second'. Find out why we have leap seconds and why they mightn't be around for much longer.
This is a printable board game for students to practise matching analogue clock times to digital or words. Times are presented in quarter hours for example 5:15 or quarter past five. The game includes instructions.
Take a look at a crowded city street during the Christmas season more than 50 years ago. Discover what Christmas shopping was like when your grandparents were not much older than you are today. This silent black-and-white clip was filmed in Sydney in 1961.